Top 10 Things to do when you get the New Xbox Experience


The New Xbox Experience is here and Game Solutions Team has posted the Top 10 list of things to do with NXE when you finally get it.

1) Create (or Customize) your Avatar – You can spend as much (or as little) time as you want in the Avatar Editor to personalize your little guy/girl

Bonus: When you are done with #1, be sure to take a Gamer Picture of your Avatar. In the Avatar editor, choose Gamer Picture. You can use the controls to move your avatar around, zoom in and out or even change the background color (press Y)

2) Explore the all new dashboard. (hint: use the trigger and bumpers to quickly scroll up and down or left and right)

3) PAR-TAY! Check out Xbox LIVE Parties and chat with up to seven of your friends. Go to the Friends channel…choose a friend who is online and press Y to get the party started. You can also hit the Xbox 360 Guide button > Party >Start a Party. Once you do that, send off invites to your party (since one does not make a very good party…does it?)

4) Themes. While any themes you work will NXE, check out some of the new themes via My Xbox and select your profile (second slot) and then change theme. Xbox 360, Spectrum, Day and Night are new themes that available as part of your NXE upgrade…check them out.

5) Marketplace on Xbox.com. This new feature lets you search, browse, and purchase games and videos while you are away from your console. You can also perform account management functions like changing your billing information, viewing your purchase history, and downloading items you already own.

6) Netflix – Xbox LIVE Gold Member and you have Netflix? If you are in the US you can stream thousands of videos (some in HD) directly from Netflix to your Xbox 360. Not a member? Sign up for a free trial at Xbox.com/netflix

7) Install to / Play from Hard Drive. With the game in the tray, return to your dashboard. (pressing the guide button then Y works as always) then go to My Xbox. From here press Y, which will bring up a new menu which will allow, among other things the ability to install a game to your hard drive.
Hint: You can still use the Xbox 360 guide while installing a game to keep in touch with your friends or start a Party.
Bonus: Before you do #7, be sure to set up what happens when you turn on your Xbox 360. My Xbox->System Settings>Console settings. Then choose Start up to to choose Disc, Xbox Dashboard or Windows Media Center. Once you are done there…check the option right below it: Autostart. This tell your Xbox 360 what to do when you insert a game. The choices are enable or disable. I have mine set to disable so I can easily use install to hard drive.

8) Delete Zero Gamerscore games. You can remove any games from your games played list that you have earned no achievements or gamerscore. Press the Xbox 360– guide button, navigate left to the games section and choose Achievements. From here choose the game with zero gamerscore you want to remove and press X (Delete Game History.)

9) Press the Xbox 360 button on your controller to see the all new Guide. The team has added more functionality than the old guide, while making it more responsive. It’s a quick way to check your messages, see who is online or start a party.

10) Take a look at Community Games in the Games Marketplace. For the first time in the history of console gaming, thousands of games developed by the creative community will be available to the public.

For those that have the new Xbox Experience, what are your favorite new feature(s)?

NXE - Install or Not to Install Games to the HDD


HDD no Halo 3

You no doubt know that the New Xbox Experience was released today and one of the best features allows you to install your games to the HDD (the Hard Drive).

Installing your games to the HDD can make some games perform a little better while also putting a little less wear-and-tear on your DVD drive.

Is this true with all games? NO! Unfortunately a few games are worst if installed to the HDD and Halo 3 falls into this category. Halo 3 will actually see increased loading times if installed to the HDD. You can read more on gamesols.blogspot.com.

So what games are best installed to the HDD? game solutions team has compiled a list of games showing how much time you will be saving.

Be sure to spread the word on this topic. If you play multiplayer with people with Halo 3 installed on their HDD, your load times will also be affected even though you're playing from the DVD.

Gears of War 2 Sales Top 2 Million Units in its Blockbuster Opening Weekend


One of the biggest entertainment events of the holiday season has arrived. With weekend sales topping 2 million units worldwide, “Gears of War 2” is well on its way to becoming one of the biggest releases of this console generation.

Over 20,000 retail locations opened their doors at 12:01 a.m. on Friday, Nov. 7 to celebrate the worldwide release of “Gears of War 2.” After months of anticipation, throngs of eager fans in 20 countries were finally able to get their hands on the Xbox 360 exclusive title.

“We were so excited to launch ‘Gears of War 2’ on the same day all around the world, something virtually unheard of in the games business,” said Cliff Bleszinski, design director at Epic Games. “We wanted our fans, no matter where they live, to have a shared experience on day one, and that’s exactly what’s happened.”

More than 1.5 million people logged into “Gears of War 2” on Xbox LIVE during the weekend, racking up a total 15 million gameplay hours and helping set a new record for concurrent LIVE players. These players also collectively unlocked more than 19 million Achievements.

“Gears of War 2” provides an epic, adrenaline-fuelled rollercoaster ride that expands upon the original game’s themes of loss, hope and survival. “Gears of War 2” sees COG heroes Marcus Fenix and Delta Squad fighting to save the last cities on Sera from an engulfing Locust threat, while the mission turns personal for Dominic Santiago as he uncovers clues in the search for his missing wife, Maria.

“Gears of War 2” is rated “M” for Mature by the ESRB and is now available exclusively on Xbox 360 with an ERP of $59.99 (U.S.) for the Standard Edition and $69.99 for the Limited Edition. For the latest information, please visit http://gamesols.blogspot.com



http://gamesevolutions.blogspot.com

Innovation comes from unexpected places to long-established titles

Some old genres get some very next-gen facelifts and boy, what a great thing to see


There is an old adage about standing still in a moving world, about how if you don’t move forward, you risk falling behind. For the video-game industry, moving forward was something that seemed to happen infrequently. It felt, from the perspective of a game reviewer, that most developers were content to borrow from the past, make a few changes but nothing that significantly changed the initial concepts or gameplay styles.


Stuck into a mode where expecting things to be old-school, even if that ‘school’ was a year ago, can be dangerous for the industry. We crave surprises; we thirst for change that takes genres forward and takes advantage of the new hardware. Changes do not necessarily mean just a shiny coat of paint that elevates graphics, but rather taking the core elements and then bending them to try something new.


It rarely happens, and yet, within the span of a couple of weeks, innovation has reared its head and in some pretty unlikely places – a Tom Clancy title and a game from DICE/EA.


When one thinks of anything attached to the Tom Clancy name, it has evolved to the point where it is solid, but not totally fresh. Endwar is fresh, and it may have some of the same mechanics at the core of the gameplay, but the way it is all brought together smacks of innovation. The real-time strategy genre has core elements – there are two or more sides, each with tech trees, each with the ability to invest in upgrades, and each vying for domination. These are usually in the point-and-click manner. You find a unit, you click on it, you click where you want it to go and it goes. You click on it again, highlight and click on an opposing force and it goes there and fights said opposing force. Click wrong and you may work yourself into a corner. Translating that to the consoles from PC was a challenge and credit goes to the dev teams who tried. But the folks behind EndWar did it one better. You don’t click on units, you speak to them. The Logitech headset that works with the game is the control interface. It is a marvelous bit of engineering, not only in concept, but in execution. You don’t have to speak slowly, you don’t have to yell, you talk in a normal voice and the game recognizes it and does what you tell it to do.


That is next-gen, that is intriguing and a whole lot of fun.


Then there is Mirror’s Edge, the effort from DICE and EA that is – roughly speaking – a platformer combined with a first-person shooter – except you don’t do much shooting. You platform jump, run, dangle, swing, slide, wall climb and perform a variety of acrobatic moves within a vibrant living city. Without going into a lot of detail, this is a game that really takes the concept of 2D platforming, elevates it to first-person 3D and brings it solidly into the next-gen era.



From Mirror's Edge

Regardless of whether either game is critically acclaimed or not, what matters the most is that developers are thinking in different ways, and trying to bring innovation back to the industry.


It is about time. We have seen some innovation in the storytelling elements of late with games that had compelling characters and enough twists and turns to keep players wondering what would happen next. The graphical upgrades have been evidenced with the power of the next-gen consoles, but little has been done in terms of moving genres forward.


Dokapon Kingdom from Atlus has done a good job of taking some diverse genres and combining them to render out a game that has solid multiplayer elements, like a party game, with some board game elements and role-playing aspects.


And judging from what has been released in snippets, there might be more innovation on the horizon.


It’s about time. The industry is still, in many ways, in its infancy. It is feeling its way around but in that attempt, and with the goal to remain viable, we’ve seen a lot of games churned out that are just rehashes of what we have seen before.


One had to wonder if developers were focused on the financial bottom line, or just out of step with the gaming community. Players grow, and as they grow in proficiency they are likely to not want more of the same, but rather want games that challenge them. As evidence, the online element is flourishing. Players would rather take on other players than NPCs. Get into a shooter deathmatch online and, if your first foray, you may be surprised at the skill level. These are generally not places for the timid.


Finally, though, it seems that developers and publishers are getting to the place where taking a few chances (albeit well-thought-out chances) is warranted. Innovation will only lead the industry forward.


Sure the bottom line is still financial, but when one considers the entertainment value (especially in tougher economic times), it makes sense to be diverse enough to make games as compelling as possible. Consider the price for a movie and the length of time spent in a dark theater, inactive, while you are being assaulted by video and dialogue. It is a passive thing. Juxtapose that against the cost of a game that actually requires something of you, something interactive. When you think about the length of time spent in a game, and the game’s cost, it does not take an economics major to realize that – for the most part – the better value is playing a game (in terms of money spent per hour of entertainment value). You go to a movie and drop $20 (or so for a single person) for two hours of entertainment. You pay $50 for a game and get anywhere from six to 40-plus hours of involvement and entertainment value.


This is why it is important for game developers to think ahead of the curve, to learn from what has happened in the past, and then to exercise that creative vision to move in new directions.


http://gamesevolutions.blogspot.com

Cutting the Deck with Neverland Card Battle's Nate Fitt

“One of the things about the game that I really enjoy is how deep the gameplay can be as you continue to build new cards and bring new possibilities to your deck.”


Over the past few months, it has become apparent that developers are slowly moving away from PSP and Nintendo DS. Blame it on their dedication to Wii, PS3 and Xbox 360 development or the assumption (perhaps inside knowledge) that the next generation of handhelds is not too far off. Whatever the case, there just aren't as many PSP and DS releases as there were a few years ago.


However, there is one genre that seems to be flourishing in the portable world, and that's strategy games. From Yggdra Union (PSP) to Ninjatown (DS), some of the year's best and most unique strategy games have been exclusive to just one handheld. Yuke's Company of America hopes to add another to the list: the PSP-exclusive Neverland Card Battle.


"All of the cards are unique," said Nate Fitt, Marketing Manager of Yuke's Company of America. "They all have different abilities and skills. One of the things with the unit card that's really interesting: some of the more powerful cards (and not-so-powerful) have different methods for attacking. There is the traditional, move your unit up to your opponent and just initiate an attack, a hand-to-hand kind of thing. However, some characters have the ability to use a skill, and that allows them to hit an enemy with a projectile. Also, some cards have a first strike ability, where their first strike prevents the enemy from making a counterattack."


I love strategy/RPGs but haven't gotten into many card-based games. Yggdra Union was good, but it wasn't really a "card" game, per se. With that in mind, which direction does Neverland Card Battles take? Is it a full-fledged card game?


Nate Fitt: The correct answer is yes, it is more of a full-fledged card game than Yggdra Union. I don't know too much about Yggdra Union. But I can tell you that ours is very much different, especially with how the cards are used. Neverland Card Battle takes more of a traditional approach to card-based gaming by offering many different options per card, and those cards are split into different types. The first is a unit card, which are your allies. The spell cards, which you can cast and inflict damage on another character. There is a mana-based system that is very similar to the trading cards of table-top games. People familiar with those will certainly pick up Neverland Card Battle.


Describe the gameplay for us. What happens over the course of each turn?


NF: Each battle in Neverland Card Battle is a sequence of head-to-head battles with various characters that you meet along the way in Neverland. Each battle takes place on an adventure game board. It's the kind of game board you can move your character around on, very similar to the strategy/RPG side. At the start of your turn, essentially, the way your character goes about it (it's a turn-based game), you have cards in your deck and you need to accumulate mana to use the cards.


What makes Neverland Card Battle unique and different from the other card battlers out there is how you fire the mana. That is done by moving your character above the tile and essentially making the tile that you cover your color. A lot of the game, the mechanics, are really moving your character around the tile board, acquiring mana, and using that mana to use the cards in your deck. Now the way that the game starts off, every card dominator (the characters that you fight are called dominators) has a deck of 30 cards. In the beginning you have three cards drawn but at your very first turn you won't be able to use any because you don't have the mana.


As you gain mana you'll be able to use more of your cards. One of the first things you'll come across is that you'll want to summon other units out onto the board. When you do have the mana to summon these units, they can get mana which will go into your collective mana pool.


How will you "conquer territory" in the game?


NF: I find this element really compelling. It makes each battle unique and different. You can take your opponent's mana by moving over their square [tile] after they've acquired the land. And let me clarify; when I say conquering land, I mean making it your own by moving your character over it. That land becomes yours.


Many of the levels have what is called attributed land. What that means is, some of the tiles are color-coded with a border around the title. These colors are attributed to specific attributes such as water, air, earth and fire. Some of the units that you possess in your deck will have an attribute attached to them. If you have a unit with the earth attribute, and there's an earth square all across the board, you don't have to summon the character adjacent to your character, you can actually summon him across the board, preferably in a position where you can steal your opponent's land.


You'll be able to utilize more than 200 summoning cards. Do they make up the bulk of the game, or are there other types of cards as well? And what exactly are the summoning cards?


NF: One of the things about the game that I really enjoy is how deep the gameplay can be as you continue to build new cards and bring new possibilities to your deck. The summoning cards themselves... There's a general term in the game, and they're all called special cards. Summoning cards pertain more to the unit cards and base cards; tangible units and actual base cards that you can throw out onto the board, creating a base they can attack.


Tell us about the story, its characters, presentation, etc.


NF: There's an evil deity who wanted to end the world. His reasoning behind ending the world was to save it from itself. The first character that you'll come across is the guardian. When trouble starts brewing, the guardian has to call the other dominators out to help save the world. You'll learn how to become a dominator and top battler. Other characters that you'll come across... I don't want to spoil it, but some are there for their own personal benefit. Some are there for revenge over the loss of their family.


This game is based on the Japanese PS2 title, Cardinal Arc: Neverland Card War. How does the new handheld version differ?


NF: When we saw the title we were really excited about it. We really wanted to make sure that when we brought it over [to America], we enhanced the features but not change the game [too much]. We wanted an American game experience, but if you change it too much you risk ruining what was good [about it in the first place]. The main difference is the implementation of the ad hoc mode. Card games are traditionally played in cafes. A lot of people like to play on the go. Having the ad hoc mode included really stands out.


Also, in making the change to a widescreen presentation we had to make some adjustments. [Lastly], having the ability to save on the go. I really wanted this feature. Sure, you can just turn the power off. But other times somebody else may want to play and you want to save it, that's not something you can do with most strategy games [save any time]. If something comes up and you want to get away, you can.

http://gamesevolutions.blogspot.com