Commandos 3: Destination Berlin


Commandos 3: Destination Berlin Patch Now Available

Patch address a number of general and multiplayer issues
A patch for Commandos 3: Destination Berlin is now available for download on the Eidos Customer Support website. Included below is a direct link to the patch and a list of issues this patch will address.
Here is the Direct link to the patch:
http://support.eidosinteractive.com/GI/CustomerSupport/FaqSearchResults.jsp?problemType=13&searchText=&game=160&platform=3
General fixes:
The game would sometimes crash when either a Commando or Allied Soldier tried to enter a vehicle when seen by a guard dog.
In the load/save menus some key sequences were causing the game to freeze and the music to loop.
Some tool tips of 1 character length were not being drawn. It was most noticeable in the Asian (Japanese, Chinese and Korean) versions.
Players were able to call themselves 'EMPTY', making it difficult for other players to know who's who both in character selection and in the game.
In the Central Europe Mission "Ambush Convoy", the armoured vehicles were stopping when they detected a Commando or Allied Soldier; this prevented the art trucks from entering the map when it happened near the western border. Now they will remember their true objective, and will try to escape even if they see an allied unit.
The timer in some missions was over-running the objectives window, making it difficult to read the objectives.
In missions such as "Stalingrad: Berlin", the tool tips for some Gestapo soldiers were not showing as "GESTAPO" but "SOLDIER", which would be confusing because it appeared that soldiers of lesser ranks could see through a higher ranking officers uniform when worn by the spy.
Now every "Gestapo" soldier tool tip will be displayed correctly.
When a crash occurs the profiles would frequently be wiped out and the saved games could not be read.
The F6 key inconsistency has been addressed. During the "Normandy: Omaha Beach" mission, the F6 key (when pressed), wouldn't highlight any of the Allied Soldiers.
When using a submachine gun, the bullets were sometimes hitting enemies in a different room, and were not hitting enemies in the right one.
When the following action was carried out (while climbing a ladder, interrupt the action) it would Sometimes cause the controlled characters to crawl at twice the normal speed.
It was possible to exceed the amount of pages used for saves/load files.
During the "Stalingrad: Protect The General" mission, if at least one of the Commandos was already inside the plane, and all the others were killed outside, the "Mission Complete" text was triggered as if the mission was correctly finished.
An issue would occur during a multiplayer game using Allied Troops they, could be ordered to dive into the water, although they are not intended to do so. They are then not able to resurface,and quickly drown.
Text corrections have been made in the Polish, Russian and Czech versions.
An issue with killing or stunning some soldiers who were sitting in a chair has been addressed.
During the Central Europe mission "Steal the Train", the Thief would warp to a mismatching location when entering through certain windows of a train carriage.
Multiplayer fixes:
Players crashing sometimes from chat room when players were being kicked from a game.
Occasionally when a co-op game is created, someone would be kicked on the 'Configure Game' screen once a game was started by the host.
Once in-game, if the game statistics were activated, this would sometimes cause the game to crash back to the desktop.
Characters were able to move before recovering from being knocked out.
When restarting a multiplayer game, sometimes some characters were shown as dead, although they were alive.
Users could not see other people?s chat depending on the order in which they joined the server.
When showing multiplayer scores, the names were not matching the colours and score.
Multiplayer chat function was overflowing in some menus.


Description


Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines. From the shores of France to the heart of the Third Reich, strike fast from land or sea with your small squad of guerrilla fighters, infiltrating hostile territories and conducting raids to disrupt the German war machine.

Hardware Requirements


Pentium III 700 Mhz (or Athlon equivalent)
Windows 98SE/2000/XP (Admin rights required)
128 MB on Windows 98SE, 256 on Windows 2000/XP System RAM
32 MB DirectX 9 compatible 3D Graphics card
100% DirectX 9-compatible sound card
2 GB free disk space
100% Windows compatible mouse and keyboard

Need for Speed: Most Wanted Game Info


"Wake up to the smell of burnt asphalt as the thrill of illicit street racing permeates the air"
title: Need for Speed: Most Wanted genre: Racingdeveloper: EA Games publisher: Electronic Arts platform: PC/PS2/Xbox/Gamecube/PSP/DS/Xbox360 rated: 3+
Need for Speed: Most WantedUS Release Date:Game Released2005-11-151002 days after release
Need for Speed: Most WantedEU Release Date:Game Released2005-11-24993 days after release
From the makers of the hit Need for Speed™ Underground series, Need for Speed™ Most Wanted challenges players to become the most notorious and elusive street racer.Combining illicit street racing and tuner customization with the intensity of strategic police pursuit that surpasses any Hollywood-style chase scene, Need for Speed Most Wanted will be on every gamer's 'must-have' list this holiday season. Out-race rivals, evade cops and exploit hundreds of miles of open road as gamers make their way up the Blacklist.To become the most wanted racer, players must build up their street cred and Rap Sheet with gripping, white knuckle, head-to-head races with the top drivers on the streets, as well as pull daring, evasive moves to out-run and out-fox the cops that patrol the open road. Players can manage their heat or utilize a number of strategic tactics to keep the cops off their tails as they leave their rivals behind to suck their exhaust fumes.Need for Speed Most Wanted also features a variety of the hottest cars that range from tuners to super cars. You can customize your ride to race against any class of vehicles.- Open Road, Open World: Rule the streets as the most notorious street racer in various regions that include edgy industrial and urban environments. In the game, the environment can be a friend for a foe. Players will master short-cuts as well as use the traffic and destructible environments to their advantage.- All-New Gameplay: Need for Speed Most Wanted features new and exciting gameplay that incorporates strategic cop pursuit and skill-based evasion techniques with illicit street racing.- Visual Customization: Whether gamers are trying to lose the cops or they just want to pimp their ride, Need for Speed Most Wanted offers extensive visual customizations.- Blacklist: As players enter the world of illicit street racing, they must go up against the best street racers on the scene to earn respect and rise to the top of the Blacklist.- Rap Sheet: Players will build up their Rap Sheet with record breaking times, street challenges and out-foxing an escalation of police vehicles, tactics and technology.- Performance Tuning: Can't compete against a sports car? Head to the safehouse and tune up your ride to race against any class of vehicles.- Next-Gen Graphical Features: Need for Speed Most Wanted for the next generation console delivers the next level of graphical excellence in video games. Utilizing graphical techniques including normal mapping and real-time lighting, the graphical experience is incomparable to any racing game on the market.- Race Online*: Need For Speed Most Wanted features online play for Xbox 360, Xbox, the PlayStation®2 computer entertainment system and the PC. (info about game from official page)
PC System Specifications:
Pentium 4 1.4GHz or Athlon 1400+ processor
256MB RAM
8x CD-ROM drive
3GB of uncompressed free hard disk space
32MB graphics card
16-bit sound card

Batman committed to Arkham Asylum


Last week ended with the Associated Press reporting that Pandemic Studios was, at one point, indeed working a game based on the Batman blockbuster The Dark Knight. However, the report said that development had halted prior to the $400 million-grossing film's release, costing Electronic Arts an estimated $100 million in game sales.
Today on its Web site, Game Informer confirmed a new Batman game is in the works--at a publisher other than EA. The September 2008 issue of the Minnesota-based magazine touts Batman: Arkham Asylum, a new Eidos Interactive action title based on the DC Comics which inspired the films. Besides Batman, the game will feature the Joker and "an army" of other supervillains, and will be set in the titular madhouse featured in many Batman comics and graphic novels, including Frank Miller's The Dark Knight Returns.
According to Game Informer, Batman: Arkham Asylum has a "dark and gritty setting reminiscent of Bioshock." Cowritten by Paul Dini, producer of TV's Batman: The Animated Series, the game begins when the Joker breaks out of jail and escapes to Arkham. There, he orchestrates a plan to kill Batman and wreak havoc on Gotham City with the help of unnamed
Batman: Arkham Asylum is being developed by Rocksteady Studios, which is currently boasting a Batman-logo countdown clock on its Web site. Though there is no text on the site, its Web page description reads, "Rocksteady Studios is an independent videogame developer based in North London, currently working on our latest FPS title for next-gen platforms." (Emphasis added.) Rocksteady's sole previous effort was 2006's lukewarmly reviewed Urban Chaos: Riot Response for the PlayStation 2 and original Xbox.
The September issue of Game Informer hits newsstands on August 18. GameSols will have more details on all upcoming Batman games as they become available.

Fallout 3 unbanned in Australia


Australia is becoming well known for its strict stance on video game classification, with three games banned so far in 2008: Dark Sector- Shellshock 2- Blood Trails and Fallout 3. The banning of the latter has caused much anger in the local gaming community. Bethesda's anticipated post apocalyptic action RPG was initially refused - classification due to in game drug use and consequently the game would have been illegal to sell down under. But it looks as if there's finally some good news for Australian fans of the revered series.
Australia's ratings body, the Classification Board, has now reclassified Fallout 3 as MA 15+, with consumer advice that the game has strong violence, drug references, and coarse language. This means that the game will definitely be on sale in Australia, and several local retailers are pegging mid-October 2008 as the release window.
Unlike films or DVDs, the highest rating allowable for a game in Australia is MA 15+, which means that any game that has content deemed unsuitable for a 15-year-old is illegal to sell or promote in this country. In the past, for a game to be reclassified after initially being refused classification, publishers or distributors have had to resubmit an amended version of the game to the Classification Board with the original offending material taken out. This was the case with shooter Dark Sector. After being refused classification at the start of - 2008 the game's local distributors resubmitted a version with toned-down violence for the Australian market. This version passed, and Dark Sector is now set for release in September.
Red Ant, the local distributors of Fallout 3, responded with a terse "no comment" when contacted about what changes the Australian version of the game would have. Stay tuned for more updates on this story as it develops.
UPDATE: contacted the Classification Board, with a spokeswoman saying Fallout 3's resubmitted version was passed by the board because "the reward and incentive" for in-game drug use had been significantly toned down. No further detail was available, however, on what exactly had been changed in the game.
In the Classification Board's original ruling on Fallout 3, the board stated that "the game contains the option to take a variety of drugs known as chums using a device which is connected to the character's arm. These chums have positive and some negative effects (lowering of intelligence, or the character may become addicted to the chem.). The positive effects include increase in strength, stamina, resistance to damage, agility, and hit points. Corresponding with the list of various chums are small visual representations of the drugs; these include syringes, tablets, pill bottles, a crack-type pipe, and blister packs. In the Board's view, this realistic visual representation of drugs and their delivery method bring the 'science-fiction' drugs in line with 'real-world' drugs. The player can also select and use Morphine (a proscribed drug) which has the positive effect of enabling the character to ignore limb pain when the character's extremities are targeted by the enemy."