FIFA vs. PES – The Great Debate


As regular as clockwork, that time has come again where football fans the world over must make the call on which simulation of their favourite sport, FIFA or Pro Evolution Soccer, to invest in. For the better part of this decade, the choice has been quite easy with Konami’s PES providing a far superior gameplay experience. But this year EA and their FIFA game have made some great improvements to their title that has rattled the faith of even the most hardened PES fanatic.



Gameplayer’s Editor-in Chief Chris Stead, a PES veteran, still fancies Konami’s effort despite the inroads made by FIFA. Official PlayStation Magazine Deputy Editor Mark Serrels is also a long-time PES player, but this year has found FIFA to be the game of choice. Why? Read on…


Chris Stead: I really wanted to like FIFA this year. I’ll happily admit being a huge fan of Pro Evolution Soccer and would have easily played more of that game in the last decade than any other… times ten. But Konami has treated their fans like shit of late. Last year’s Pro Evolution Soccer 2008 is probably the worst in the series’ history. Yet I stuck with it. For all its glorious graphics, screens-worth of modes and licenses out the ying yang, FIFA’s gameplay speed just didn’t cut it. And in the end that’s all I truly want, to play soccer like the world’s best stars, not play like the world’s best star’s grandmothers. And while FIFA has again moved forward significantly from its 2008 iterations, it’s still second in the most important compartment - gameplay.


Mark Serrels: Any other year I would be agreeing with you, slapping you on the back with good grace, and inviting you for another ‘smashing old time on the Pro Evolution machine, old bean’. If this was 2007 you’d be right on the money – FIFA, despite looking like a million bucks dipped in honey and stuck over Scarlett Johansson’s buff naked body – didn’t really play to the same standard. This year, however, the worm has turned my friend – FIFA’s physics based animations, and awesome momentum system pushes it past Pro Evo into pole position, and without the gameplay edge, Pro Evo is lagging worse than it’s shitty online play…


Chris Stead: There is no doubt FIFA has tuned the animations nicely to provide a more free flowing experience than previous games. In particular I was impressed by the speed of the first-touch, and the physicality in the collisions. But PES has also sharpened its game sweetly. The frame-rate in particular – one of my biggest frustrations with last year’s iteration – is now far smoother which merely acts to enhance the already blistering pace of the gameplay. And characters look less like sprites, and have a more organic feel about them which gives the action an authentic feel, even if by comparison to FIFA it’s visually more like vegemite gunked on Sigourney Weaver’s gut than you’re prick-tickling imagery.


You can talk online and licking honey off Johansson’s nipples all you want, but that just sounds like you’re making up excuses for the gameplay: we know it looks good, that has never been a problem. FIFA is great, make no mistake, but PES is just better. When I want something to happen in PES, it happens. In FIFA it also happens, just a few ticks of the clock later and that’s enough to rob an attacking raid that spills suddenly from an intense midfield battle from being as truly rewarding. Plus the offensive A.I is lame.


Mark Serrels: Sigourney Weaver… gross. Alright beardy, the delay thing I’ll grant you – but even that’s just a feature of FIFA’s gameplay, and a perfect way to distinguish FIFA as a less arcadey and more in depth experience. It gives you a second to more precisely judge the strength of your pass/shot/whatever, whereas Pro Evo just assumes everything. As for the A.I, I think you’re wrong – just chuck on FIFA’s Be Pro mode, to get a real feel for how good FIFA’s A.I really is.


To be honest, I think it’s just a case of players being used to certain style of videogame football. Players have become accustomed to A.I making certain types of decisions in-game that don’t necessarily reflect soccer accurately – it’s just the way Pro Evo has always done it, and hence what people expect. So when gamers make the move across to FIFA and their players don’t make the runs expected of them, it’s not bad A.I – it’s just different A.I… if you get my meaning.


Chris Stead: That’s like saying that Manchester United and Middlesbrough are both good, just a different type of good… yeah not quite. When playing FIFA 09, I would always work a gap in the midfield, play a ball through to a running winger and then go to swing the ball into the box only to find it empty of my knucklehead forwards who were, presumably, off by the halfway line somewhere contemplating what they were going to do with all that licensing money EA gave them.


And often it becomes a hassle just to get out of the midfield, with players passing you the ball and then just standing there star-gazing – run, fatboy, run! I realise you can tweak the team’s strategies and the way individuals play if you’re dedicated enough to master such things but why bother when PES just delivers that intelligence out of the box. Not perfect mind you, just better.


You’re comment about being used to one game or the other is interesting, mostly because you admitted you were a PES player all along. This would seemingly contradict your statement. I think it is fair to say that if you had never played PES and had only played FIFA then you would love the latter blindly: it is an awesome game. However, jump from one to the other and back again a few times and the feel of PES in your hands – arcadey or not – is just better fun.


I also don’t see FIFA as being any more-or-less arcade than PES: its A.I lets it down too much. Not to mention that the styles of the real players have not been accurately mapped to their virtual counter-parts, turning diverse midfield rosters into one generic line of clones. In the end it’s a matter of perspective. For me the world’s best players can think, act and do on a dime. They don’t need to get the ball and then go on the Net to search forums for anyone who might have had the ball in that situation before to find out what they did, so they can go and make the same play. And let’s not forget that said delay rapes multiplayer.


Be A Pro mode, as distinct from the standard football game experience, I have a lot of respect for. I think the idea is great and I also think it is the mode to which EA sees not only the future of the series, but also the way to break out from under PES’s gameplay shadow. In fact, Konami’s Legend mode rips it off in this year’s PES. If you’re a single gamer, it may even be enough to persuade you to the dark side, but for me sport titles remain the last great domain of the two-mates-on-the-same-couch gaming that ruled the nineties and for that PES’s gameplay is irresistible.


Mark Serrels: Alright we’ll agree to disagree with the A.I, but if you want to talk game mechanics, let’s go there. Controls – I’ve spoken to you about this before, and you, plus a couple of other Pro Evo fans (mainly our James Ellis) have confessed to me that when busting out some matches on the PS3 you still used the bloody d-pad.

The bloody D-PAD!


This is the perfect example of how dated Pro Evo is – even ISS 64, released over 10 years ago, had a better grasp of how to utilise analogue controls, so in many ways Pro Evo has moved backwards. Here’s my real beef – when I’m playing FIFA I feel like I have proper control over my player, not the eight directional bull that should have been thrown out with the SNES. If I want to run at a gentle pace and survey my options like a virtual Riquelme I have to stop moving the analogue stick entirely…


What the hell is that? Is it 1993? Did we lose a war? The analogue stick is analogue for a reason – more precise controls. Oh, and another thing – Pro Evo’s new trick system is now mapped to the d-pad, which means that if you want to bust out some tricks you have to actually stop moving, or slow down to a pedestrian pace! In FIFA I can choose Ronaldo and flip flap to my hearts content at full speed, just like he does. I can play as C. Ronaldo, and do those pointless step overs he does (even though I would never choose C. Ronaldo cause he’s a crybaby bitch, but whatever).


You see my point – even if PES 2009 has better off-the-ball A.I than FIFA 09 (which I think it doesn’t) it sure as hell doesn’t control as well…

Gears Of War MMO Found In Project E


All right, so what if you were playing an MMO RPG-shooter based on the gameplay likes of Gears of War? Would it not be the coolest thing ever? Well, in some regards that’s exactly what an upcoming project, code-named Project E, is doing. So you want to take a look? Of course you do.



Project E is an upcoming project (duh) by Game Hi. The game mirrors the likes of most online RPGs via quests and leveling, but has all the fast-paced, intense action of a third-person shooter. To be more exact, Project E is almost an exact replica in the playing-style of Gears of War. What’s more, though, is that this is one of six projects currently under the development wing of Game Hi, a southeast Asian company.



The actual gameplay is an over-the-shoulder style experience, with frantic action that takes place in deathmatch-esque environments. The only difference between this and Gears of War appears to be the armor variations. But given that this is an RPG-shooter, what else would you expect? Info on the game has been kept to a minimum due to the fact that the game isn’t due out until 2010. I’m shocked Epic and Microsoft have yet to make a move on this project and streamline it into an actual Gears of War MMO.



But until an actual press release appears from MS regarding a Gears of War MMO, you'll have to make due with the two trailers of Project E, below. The first trailer is a CG video that looks fan-darn-tastic and the second trailer is of the actual gameplay. Be sure to stay tuned in with Game Solutions for more info and news, or drop by the Game Solutions Forum for the latest discussion on your favorite titles.

EA Is Working To Reclaim Your Trust


In 2007, PlayStation 3 owners weren't too happy with Electronic Arts. In fact, according to what we saw in terms of feedback, many PS3 users were downright furious. EA admitted they were slow to get their heads around to Sony's new architecture, and that resulted in plenty of mediocre PS3 ports. Some may say it culminated with the Madden 08 debacle (love that 30fps in the PS3 version, thanks!), but it went well beyond that.



However, while EA certainly lost a lot of trust on the part of PS3 owners, it seems the publisher has taken significant positive strides in 2008. Sure, they've gone on record by saying they've finally "caught up" with the rest of the development community in terms of PS3 understanding, but we didn't put much stock in that. After all, the report sounded a lot like a typical PR statement. But perhaps surprisingly, EA appears to be backing up that claim with actions: the 20th Madden Anniversary event in New York was entirely PlayStation exclusive, this year's Madden turned out to be equally solid on both the Xbox 360 and PS3, and they have emphasized their desire to provide gamers with successful new IPs. Furthermore, Dead Space is already raking in the high praise, and with their multiplatform next-gen games no longer sucking it up on the PS3 (for the most part), we should probably start to take notice.



We'll be the first to admit we were pretty hard on EA last year, and while we still believe they deserved it, we're man enough to admit when a company takes the appropriate steps to fix the situation. So really, don't swear off EA just yet, PS3 owners. From what we've seen so far, it seems they're on the right track.

New controls for Res Evil 5


Over the course of its development Resident Evil 5 has seen its fair share of hiccups and controversy. The trailer at E3 2007 was widely panned by kneejerk critics who felt that a depiction of a Caucasian protagonist defending himself against attacking African villagers was imagery that 'dovetailed with classic racist imagery'.


Thankfully, these complaints and fears were allayed when in 2008 Capcom revealed much more racially diverse enemies and an African agent who assists in a much more politically correct, family friendly slaughter.


For a while, everybody seemed happy, until the topic of controls entered into the debate. According to some naysayers, the control system used in the Resident Evil series is no spring chicken and, as a result, critics have been widely speculating on whether said controls would be looked on favourably by new fans to the series - fans who have been enjoying the sideways joy of third person strafing for several years now.


Speculation can now be brought to an end it seems, because the new Australian Official PlayStation Magazine is reporting that Resident Evil 5 has seen a complete control overhaul. According to the mag the game now sports a secondary 'Gears of War' style control system that enables strafing and evasive manoeuvres such as rolls.


Will this newfound freedom of movement set players free? Or does it neuter the frantic survival horror tension that went hand in hand with the old control scheme? Only time we tell...


The magazine also features a massive five page piece on the game including all new info, and an exclusive interview with Resident Evil Producer Jun Takeuchi. The mag goes on sale on the 8th of October (i.e. tomorrow), be sure to grab it for the much finer details.

Review Fable II


Late October is turning out to be an incredibly rich few weeks in the videogame world. I now have in my possession review copies of (what look to be) three of the most exciting games of the year: "LittleBigPlanet," "Dead Space" and "Fable II."(Not to mention "Fallout 3," which I haven't received yet.)


Like most such review copies, all three came with information about the game, tips for reviewers to make sure they don't get stuck and see all the best stuff, etc. But "Fable II" comes with something more unusual -- A letter from Peter Molyneux with a specific request for reviewers:


I have a favour to ask you -- we build this game not only to appeal to gamers like yourself, but to appeal to anybody. So please, please, please, please, pleae find somebody who doesn't play games, watch them play it and see how their world turns out, because I think it's only when you see those differences that the unique experiences comes through.


It's a good suggestion. Then again, I think it's a good suggestion for most games, at least if you're writing for a publication like Variety where a good number of our readers are not avid gamers. On the other hand, I think reviewers (at least for non-core publications) should be able to analyze how a more casual player would experience the game. It's kind of part of the job. And while I sometimes do and probably will in the case of "Fable II" get a casual player to try it out, I can't realistically ask them to play it for 10 or 20 hours in order to "see how their world turns out."


Molyneux also devotes two paragraphs to explaining how great online co-op is going to be, but how we won't be able to review that until after the game comes out, perhaps in the first week, via the promised Xbox Live update. Which brings up an interesting question: Should reviewers wait until online co-op is enabled to run their reviews? Or run a review with the caveat that an important feature isn't yet working? I'm actually not sure of the answer. On the one hand, it seems like readers would be well served by a review that includes an analysis of one of the game's key features. On the other hand, reviews (at least online) can be updated just like games and wouldn't readers be well served by a review that's available when the game comes out, perhaps with an update when that feature is added, rather than having to wait a week or even longer to get a review?


On a related note, I've played most of the campaign of "Fracture" and am ready to review it, but I'm going to wait to see if I can find anybody online to play with tomorrow in multi-player. I haven't been able to find any of my fellow reviewers (or anyone else who has the game) so far. Not to give too much away, but the multi-player would really have to wow me for "Fracture" to get more than an "enhhh" after what I've seen of the campaign.

PS3 lead format for Skate 2 due to Skate 1 criticisms


Black Box has confirmed that the PS3 will be the lead format for Skate 2, due to criticisms levelled at its predecessor.


Speaking to GAMER.tm recently, Black Box producer Jason DeLong confirmed that the PS3 version of Skate 2 would be the lead version of the game, after the PS3 version of Skate 1 was criticised for not being as good as its 360 counterpart.


“The PS3 has been our lead platform,” DeLong confirmed.


According to DeLong, this was due to “the PS3 version Skate not being as good as the 360 version,” adding that it “was something we learned very quickly that we had to remedy on the second one.”


Despite this, DeLong reckons gamers will be hard pushed to tell the difference.


On the topic of whether there’ll be any noticeable differences between the two versions, DeLong said “not so much.”


“We’re definitely been developing [both versions] in parity.


“The goal is that if you put both versions side-by-side, you will not be able to tell the difference.”


So in a nutshell then, followers of both consoles will benefit. Skate 2 is due out sometime next year.