Renegade Kid Founder and Creative Director Jools Watsham on the DS-Exclusive FPS, Moon

"The heart of Moon is certainly a FPS, but we’ve also focused a lot of our attention on the story aspect of the game, which we hope results in an enjoyable blend of action and adventure."


It's not everyday that a developer chooses to create a new first-person shooter for the Nintendo DS. Though the dual-screened handheld has been hugely successful, it isn't as powerful as PSP, and certainly cannot compare to the latest consoles. But when it came time to develop Moon, Renegade Kid didn't look at the other guys. This developer went straight to Nintendo DS.


"We chose to develop Moon for the DS for a number of reasons," said Jools Watsham, Founder/Creative Director of Renegade Kid. "We love the DS. We wanted to build upon the technology we created for Dementium: The Ward, and we wanted to work with Mastiff. We approached Mastiff and they were onboard with the idea straight away. Having an opportunity to develop an original FPS title for the DS was something we were all instantly excited about."


Moon is being called an action/adventure. Does this mean you don't think of it as an FPS?


Jools Watsham: The heart of Moon is certainly a FPS, but we’ve also focused a lot of our attention on the story aspect of the game, which we hope results in an enjoyable blend of action and adventure.


Does Moon use the touch screen at all, or do the controls have more of a traditional console feel?


JW: Yes, we have utilized the touch screen to provide an intuitive control scheme that is very close to what you would expect from a mouse control scheme on a PC title.


What engine does Moon use?


JW: Moon utilizes the Renegade Engine 2.0, Renegade Kid’s proprietary 3D engine.


Moon has a very futuristic view, with what appears to be different visors. Is that correct, and if so, what can you tell us about them? If not, what exactly am I looking at?




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